Description
Parameters and Features
The aXMonitor has the following parameters that you can us for the reproduction of your spatial audio scene
- Gain – adjust the level of the final output signal
- Output formats:
- Binaural (headphones only)
- default decoding using the HRTFs generated from Google’s Resonance Audio used by Google for YouTube 360.
- load custom HRTF via .SOFA files, allowing personalised binaural rendering for a more accurate monitoring experience.
- Cardioid stereo decoding – point two cardioid microphones left and right to capture the signals and send them to the left/right speakers.
- UHJ Super Stereo – advanced Ambisonics-to-stereo decoder with occasional “outside the speakers” effect (FIR and IIR filter implementations).
- Binaural (headphones only)
- Custom HRTF loading – load a custom HRTF stored in a .sofa-file for personalised binaural rendering.
- Google YouTube 360 HRTF included as default.
- Ambisonic Order Detection: processing automatically matches the order of the input signal to optimise CPU usage when working with lower orders than the maximum available to the plugin.
- Supported Sample Rates: 44.1 kHz, 48 kHz, 88.2 kHz, 96 kHz, and 192 kHz.
Input: AmbiX (SN3D/ACN) format Ambisonics.
Output: 2-channels of either stereo, super-stereo or 3D binaural sound for headphones.
Plugin Formats:
- AAX (64 bit) for Windows – Requires Pro Tools | Ultimate. Processing limited to third-order.
- AAX (Apple Silicon/Intel) for Mac – Requires Pro Tools | Ultimate. Processing limited to third-order.
- VST3 (64 bit) for Windows.
- VST3 (Apple Silicon/Intel) for OSX.
Available Versions: The aXMonitor is available with 3 levels of spatial resolution, with different maximum Ambisonic orders:
- a1Monitor – decodes first order Ambisonics for reproduction of a sound field with standard resolution.
- a3Monitor – decodes up-to third order Ambisonics, giving advanced spatial resolution for higher accuracy sound fields.
- a7Monitor – decodes up-to seventh-order Ambisonics, giving the highest possible spatial resolution currently available in a DAW.
Seventh order Ambisonics requires a massive 64 channels for each track! Not all DAWs can handle this so please download the demo version to test if your DAW and workflow is compatible with this product – you might only need the first-order or third-order version!
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