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Tonnerre et Cavalcade: Spatial Audio in a Garden

The Château de Fontainebleau is hosting an outdoor contemporary art exhibition and I had the honour and pleasure of contributing to one of the installations.

The installation is called Tonnerre et Cavalcade and was conceived by sound artist Sébastien Jouan. It is a 15 minute multichannel composition that augments the natural sound field and is linked to the physical surroundings (such as a lightning-struck tree!). It is the only sound installation out of the many pieces being hosted!

I worked on the spatialisation of the piece along with various other elements of technical support, working with Sébastien to create a sense of immersion and a spatial narrative.

Grandeur Nature is currently open to visitors and runs until 17th September. Visit the Grandeur Nature page for more information on how to visit.

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Urbanozoo – Street Art and Spatial Audio

This month the Incursions Sauvages (Wild Incursions) exhibition opened at the Musée de la Chasse et de la Nature (Museum of Hunting and Nature) in Paris. This exhibition, which runs from 11th April to 12th September 2022, includes the work of seven street artists whose visual works blur the line between nature and city, bringing animals right into the museum. These are worth seeing on their own but Incursions Sauvages has the added bonus of incorporating an immersive audio artwork!

I had the great opportunity to work with acoustician and sound artist Sébastien Jouan on the Ambisonic sound installation. Urbanozoo!, by Sébastien, was composed the piece to echo the images in two of the visual artworks (by war! and Jussie TwoSeven) with which it shares a space. Urbanozoo! uses urban and wild sounds to create a unique narrative in which the urban sonic environment is drowned under the sound of a stampede and the cries of animals.

My part in the project was to spatialise Sébastien’s composition, as well as to take care of the technical playback side. For the spatialisation, Sébastien and I worked together to place and balance the sounds so that they told the story of his composition and matched the visuals of the street art. The audio was mixed in first-order Ambisonics for playback over a square of loudspeaker. In addition to the artistic work, we had the technical challenge of ensuring that audio was wireless, since we could not run cables along the floor.

The final result stands on its own but the experience is heightened when listening in the museum, surrounded by the works of war! and JussieTwoSeven. If you are in Paris, I highly recommend that you visit the museum to hear Urbanozoo! for yourself.

You can read more about it on the museum’s website (in English and French).

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Last House Falls Into the Sea

I’ve added a new page here so you can listen to one of the Ambisonic mixes I have done. The segment on the page has been converted to binaural so you can listen with your headphones.

This one was for a rather long, complex piece that has several movement but I’ve also experimented with more conventional “pop” songs and it can work equally well. It’s a very different approach to mix in spatial audio compared to traditional stereo. It can be very freeing – you have much more space to play with – but it has to be balanced with retaining some sort of coherence – music and spatial – between all of the different element.

If you need your own Ambisonic or binaural mix created then please get in touch.