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Now Supporting Tenth-Order Ambisonics

It has been six years since I released the first version of the a7, a3 and a1 plugin suites, for (up-to) seventh-, third- and first-order processing respectively. The time has absolutely flown by. I’d like to thank everyone who has used my plugins, shared their amazing creative projects with me, and provided feedback that continues to make the plugins better. There is plenty more to come in the future!

Today, however, I am happy to announce another big update, as the a7 suite evolves to become the aX suite.

aX isn’t just a new name. The new update of aX plugins are able to process up-to tenth-order Ambisonics! Going forward, I aim to have the aX version of the plugins support the highest order in each DAW for maximum spatial resolution.

As a re-introduction bonus, the aX tenth-order version of the plugins is on sale with a 30% discount until 11th February 2024!

Tenth-order is a lot. Why go above seventh-order?

The amount of error in binaural decoders of different orders as a function of frequency. Tenth-order has the lowest error across more of the spectrum.

In many cases seventh-order will be enough. Often, even third-order could be enough. It all depends on your signal flow and maybe the final order you are targeting (though I’d argue it’s always best to work with the highest order possible).

The main benefit of tenth-order processing is for binaural processing or for very large loudspeaker layouts. For some Ambisonics-to-loudspeaker decoders higher orders can also be beneficial when working with smaller irregular layouts. That’s something I hope to come back to in a later post.

However, most people can’t fit a giant loudspeaker layout (or even 7.1.4) in their living room that leaves binaural as a way to experience immersive audio. How we perceive binaural decoding depends mainly on three things: the HRTF we are using, the order of the ambisonic signal, and the method used to create the decoding filters. Let’s focus on the impact of the order to see what going up to tenth-order gets us.

The graph shows the amount of error in the binaurally decoded signal as a function of frequency. For the first-order (1OA) decoder the error starts to rise even below 1000 Hz. Third-order gets us above 1000 Hz and you can usually hear a huge difference by going from 1OA to 3OA. For tenth-order, the error doesn’t rise significantly until nearly 4000 Hz. This means that if you are using a custom .SOFA HRTF in aXMonitor then you are going to get holophonic scene reproduction over even more of the spectrum.

That’s a great reason to use the maximum order possible when listening binaurally!

How can I work with tenth-order Ambisonics?

The recent Reaper 7 update expanded the number of channels-per-track to a whopping 128. Tenth-order Ambisonics needs 121 channels, as opposed to seventh-order which needs 64. All you need to do is load the plugins on a track and set the number of channels to at least 121. It’s exactly the same process you would have used for seventh-order. Other than that, using the aX plugins hasn’t changed.

I work with Pro Tools/Cubase/Nuendo (any DAW except Reaper). Can I use tenth-order?

No, unfortunately not. Even though the aX plugins support tenth-order internally, the DAW they loaded in has to have enough channels-per-track to support it. Pro Tools Ultimate has seventh-order ambisonic buses so you can continue to use the new aX suite just like you did the a7 suite.

I bought the a7 suite. Do I have to pay for the new aX versions?

No! The a7 plugins have evolved into the aX plugins, they are not a completely new product. It means that once you update your plugins you will have access to tenth-order ambisonic processing when using Reaper 7.

I bought the a1/a3 suite and would like to upgrade to the aX suite. Do I have to pay full price?

No! If you have already bought any of the a1 or a3 plugins or bundles then you can benefit from the upgrade policy. Just get in touch and I will send you a discount code that removes the cost of the product you have already bought from the purchase of the equivalent aX plugin/bundle.

I don’t need tenth-order… Lower orders are enough for me.

Absolutely! There are plenty of cases where lower order processing is more than enough. If you’re recording with an ambisonic microphone, for example, then you are limited to the order of your microphone. Don’t worry, the a1 and a3 suites are still available at a lower price than the aX plugins.

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Updates: New Look and Pro Tools Seventh Order Ambisonics

Header: A new look and seventh order ambisonics in Pro Tools Ultimate

I’m really happy to release the newest version of all of the aXPlugins. All plugins have been updated. Let’s dive right in to the changes:

  • A new look for all plugins – All of the plugins have been given a fresh lick of paint. The new design is cleaner and simpler to make them that little bit easier for you to work with. In some cases the new design is just an update of the style. Others have had their layout completely changed (such as aXDeesser). This interface redesign is the first step in making incremental user-experience improvements based on user feedback that will lead to faster, more convenient mixing. I’ll be sure to post when these updates arrive.
  • Seventh-Order Ambisonics in Pro Tools Ultimate 2023.06! Pro Tools 2023.06 now supports track widths up to seventh-order Ambisonics. I am very happy to announce that the newest version of the AAX a7Plugin suite is compatible with these new track widths. For years, users of the a7Plugins have had to use other DAWs to get higher than third-order resolutions but now you can use their full potential in Pro Tools Ultimate!
  • A lot of behind the scenes improvements – All of the plugins have had a lot of improvements made to the code that should make them less CPU intensive and more stable. As always, if you encounter any bugs then please do get in touch so that I can continue to improve the aXPlugins for you.
  • aXMeter – The free aXMeter plugin has been updated to allow different meter styles. You can display the level as a bar-and-line for RMS-and-peak levels. Or you can display only a bar showing the peak level. In addition, you can pick between two colour schemes: the original solid colour or a 3-colour gradient (green-yellow-red) to indicate when the level is reaching the danger zone!

To get the free updated version of your plugin just head over to the Downloads section of your account page and download them.

If you’ve already purchased any a1 or a3 plugins but would like to upgrade to the a7 version (to make the most of Pro Tools Ultimate), please get in touch before purchasing and I will give you a voucher for the price you’ve already paid.

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Urbanozoo – Street Art and Spatial Audio

This month the Incursions Sauvages (Wild Incursions) exhibition opened at the Musée de la Chasse et de la Nature (Museum of Hunting and Nature) in Paris. This exhibition, which runs from 11th April to 12th September 2022, includes the work of seven street artists whose visual works blur the line between nature and city, bringing animals right into the museum. These are worth seeing on their own but Incursions Sauvages has the added bonus of incorporating an immersive audio artwork!

I had the great opportunity to work with acoustician and sound artist Sébastien Jouan on the Ambisonic sound installation. Urbanozoo!, by Sébastien, was composed the piece to echo the images in two of the visual artworks (by war! and Jussie TwoSeven) with which it shares a space. Urbanozoo! uses urban and wild sounds to create a unique narrative in which the urban sonic environment is drowned under the sound of a stampede and the cries of animals.

My part in the project was to spatialise Sébastien’s composition, as well as to take care of the technical playback side. For the spatialisation, Sébastien and I worked together to place and balance the sounds so that they told the story of his composition and matched the visuals of the street art. The audio was mixed in first-order Ambisonics for playback over a square of loudspeaker. In addition to the artistic work, we had the technical challenge of ensuring that audio was wireless, since we could not run cables along the floor.

The final result stands on its own but the experience is heightened when listening in the museum, surrounded by the works of war! and JussieTwoSeven. If you are in Paris, I highly recommend that you visit the museum to hear Urbanozoo! for yourself.

You can read more about it on the museum’s website (in English and French).

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Recreating Notre Dame’s Acoustics

Earlier in the year I was part of a team carrying out a preliminary study on a system that can be used to place musicians in virtual spaces in order to study the impact of acoustics on performance. This was part of the Experimental Virtual Archaeological-Acoustics (EVAA) research umbrella project led by Brian FG Katz at Sorbonne University, Paris.

The study used a bespoke plugin I developed that allows for the directivity of the source to be modelled, including its orientation in real-time. This lets the musician perform and interact in as realistic way as possible with the acoustic space. We had several singers who had experience singing in Notre Dame de Paris before the fire of 2019, placed them in a virtual Notre Dame and asked them to sing so we could have feedback on the quality of the reproduction (from mic-ing, DSP and loudspeaker/headphone playback). It was quite something to have private performances of wonderful singers in “Notre Dame”.

The study was run with Nolan Eley, Sarabeth Mullins and Brian FG Katz. You can read the paper (open access) here. There’s also a nice video presentation of the work by Nolan available on YouTube.

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aXMonitor Update: Personalised Binaural with SOFA Support

The aXMonitor plugins are today updated to version 1.3.2. If you have already bought one of the aXMonitor plugins, you can download the update from your account.  You should remove any old versions of the plugin from your system to avoid any conflicts.

Today’s update is all about getting more flexibility and personalisation for binaural rendering of Ambisoinics. This is probably the most requested feature update for any of my plugins, so I am very happy to be able to announce the new feature:

  • Load an HRTF stored in a .SOFA file for custom binaural rendering.

This allows you to produce binaural rendering for up to seventh order Ambisonics with whatever HRTF you want, providing you with the flexibility you need to produce the highest quality spatial audio content possible.

If you aren’t sure why so many people want personal HRTF support, keep reading.

Advantages of Personalised Binaural

Binaural 3D audio can be vastly improved by listening with a personalised HRTF (head related transfer function). It’s the auditory equivalent of wearing someone else’s glasses vs wearing your own. Sure, you can see most of what is going on with someone else’s glass, but you lose detail and precision. Wear your own and everything comes into focus!

With that in mind, the aXMonitor plugins have been updated to allow you to load a custom HRTF that is stored in a .SOFA file. Now you can use your own individual HRTF (if you have it) or one that you know works well for you. Once an HRTF has been loaded it will be available across to all instances of the plugin in other projects.

What is a .SOFA file?

A .SOFA file contains a lot of information about a measured HRTF (though it can be used for other things as well). You can read more about them here.

Where to get custom HRTFs

You can find a curated list of .SOFA databases here. The best thing to do is to try a few of them until you find one that gives you an accurate perception of the sound source directions. Pay particular attention to the elevation and front-back confusions, since these are what personalised HRTFs help most with.

If you want an HRTF that fits your head/ears exactly then your options are bit more limited. Either you can find somewhere, usually an academic research institute, that has an anechoic chamber and the appropriate equipment. Then you put some microphones in your ears and sit still for 20-120 minutes (depending on their system). Once it’s done, you have your HRTF!

But if you don’t fancy going to all of that trouble, there are some options for getting a personalised HRTF more easily. A method by 3D Sound Labs requires only a small number of photographs and they claim good results. Finnish company IDA also offers a similar service.

Get the aXMonitor

So if you like the sound of customised binaural rendering then you can purchase the aXMonitor from my online shop. Doing so will help support independent development of tools for spatial audio.


a1Monitor


a3Monitor


a7Monitor

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50% Discount on aXPanner and aXMonitor

Today I’m having April sale and putting a 50% discount on my Ambisonic panning and decoding plugins for Windows (VST) and MacOS (VST/AU): aXPanner and aXMonitor. This offer runs until the 30th April 2018.

The aXPanner converts mono and stereo signals to YouTube360 compatible AmbiX-format Ambisonics. The aXMonitor decodes these Ambisonic signals to two-channel stereo and binaural (3D audio over headphones) formats to allow easy monitoring. Together they form the essential signal chain for spatial audio and are a great way to get started with Ambisonics.

You can check out my short tutorial on getting started with a basic Ambisonics chain here.

The aXPanner and aXMonitor available for three levels of spatial resolution: first, third and seventh order Ambisonics. Higher orders increases the spatial fidelity of the sound scene.

This 50% discount can be combined with additional 20% bundle discounts for additional savings.

You can read more details about them in my web store :

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o1Panner Updates to a1Panner

The o1Panner is dead. Long live a1Panner!

My first plugin release was a free first order encoder called the o1Panner. Today it gets an update to version 1.0.1 and a new name. Here is a list of the updates:

  • name change from o1Panner to a1Panner to match the naming convention of the rest of the aX Ambisonic Plugins.
  • Unifies the colour scheme with the rest of the a1 Ambisonic Plugins.
  • Removes the JUCE splash screen on first open of the plugin during a session.
  • Now available as an AudioUnit on Mac.
  • 32 bit Windows version available.
  • Mac VST and AU are now Universal Binary.

So, no changes to the features, just added flexibility to where you can use it.

To get the update, go to your Account page and download from the download link available there.

And no changes to the price – it’s still free!


Download a1Panner

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aXMonitor Update: Google Resonance Audio HRTFs

Today the aXMonitor plugins get their first major update to version 1.2.2. There are two major updates and one minor updates. Let’s start with the major updates:

  • The HRTFs used for binaural 3D sound have been regenerated using Google’s own Resonance Audio toolkit for VR audio. These are the same HRTFs used by Google in YouTube 360. The code released by Google is only up to 5th order, but was actually quite simple to extend to 7th order.
  • A gain control has been added to boost or cut the overall level for convenience.

The minor update is a fix to make sure the plugin reports the correct latency to the host when using the Binaural or UHJ Super Stereo (FIR) methods.

Google have just open sourced their Resonance Audio SDK, including all sorts of tools for spatial audio rendering. This update to ensures that you can aXMonitor ensures that you can mix your content on HRTFs that will be widely used across the industry.

The aXMonitor is available in 3 versions, providing up to first, third and seventh order Ambisonics-to-binaural decoding.

So if you’d like to start mixing your VR/AR/MR audio content just head over to my store. With your support, I can continue to update the aX Ambisonics Plugins to bring you the tools you want and need.


a1Monitor


a3Monitor


a7Monitor

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aXRotate Update to v1.2.0: Now With Head Tracking!


The aXRotate plugin receives an update today to version 1.2.0 and it’s a big one!  What’s more, it now comes as a (Universal Binary) AudioUnit format for Mac!

If you have already bought it, you can download the update from the download section of your Account page. If you haven’t, you can pick it up at my online shop!


a1Rotate


a3Rotate


a7Rotate

Version 1.0.0 was a plain vanilla Ambisonics rotation with yaw, pitch and roll control. Version 1.2.0 adds two new features that massively increase its usefulness:

  • Get head tracking by connect an EDTracker module.
  • Increase the spaciousness of your static binaural mixes by adding micro oscillations to the sound scene.

Let’s go into both of these new features in a bit more detail.
Continue reading aXRotate Update to v1.2.0: Now With Head Tracking!

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Product Spotlight: aXCompressor

aXCompressor - Tenth order Ambisonics compressor plugin

The aXCompressor is a compressor VST plugin (Windows and Mac) made specifically for Ambisonics signals. It comes in three variations: first order (a1), third order (a3) and seventh order (a7), allowing you to process . They accept any Ambisonics format that has the W channel as the first channel. This means it works for the more modern AmbiX and legacy FuMa format.

There are plenty of Ambisonics encoders and decoders but not so many things to process between these two points on the signal chain. I wanted to help bring some of the tools we take for granted when working in stereo to VR/AR and immersive audio, hence the aX Plugins. If you’re interested in trying out any of the plugins, including the aXCompressor, you can download the demo versions. You can support future development by making a purchase at from my web shop.
Continue reading Product Spotlight: aXCompressor